Blog Archives

Learning Project Linker #6: Bashing Through Online….Again? Hours Spent 6 Hours

Image Detail

These days have been very tough on me due the unending homework that I have been having lately. I was like, nope, I’m gonna play Assassin’s Creed and “chilloot” for a while hahaha. What I found out was playing 6 hours straight can actually give strains to your eyes, mind, and body. I’m a gamer and I was always use to be exposed to video games for long period but that was years ago. Why? because Video games have evolve from sparingly awful graphics to high definition 3d game play and the expectations are very very high especially from the hit games such as Call of Duty, God of War, and Final Fantasy. I’m finally putting the hardest challenges that happen to me during the duration of this learning project.

The difficulties that I have experience was my Internet connection. If you’re internet connection sucks, don’t even attempt to play this game online, because lag issues will emerge all over the place and ruin your gameplay. Also, it will disconnect very often due to the technical difficulties that are presents in the game.

Another difficulty, was group isolation. this means that you can’t switch teams once a team of four formed a group. they will own and kill you every time, They will stun you repeated and escape most of your chase sequences, and they will rack up the most point and make you lose.

Lastly, The Final difficulty that I had was the trash talking in the lobbies. I don’t personally talk shit on my the lobbies and games but I shout when I win and what I find humiliating is that a lot of people talk shit at you with your proper consent  and reason. I dislike people who do that and proclaim themselves as bona fide “professional” players when they’re not.

Well, I over did it 27 hours and still counting ’cause I still have to finish the campaign mode and rock at it due to the experience I earned from multiplayer mode but, until then, You just have to wait lol. Peace out! for now that is lol

Advertisements

Online Gamer Identity

Last we on Ecmp355 we were talking about Digital Citizenship. I have already made my Online Identity for tech task and I just want to ad my Gaming ID. I play a PS3 and this is my Gamer ID. Feel free for you guys to comment and ask questions. Edgar_Allan

English 100 Journal #3

             After all of these weeks, after all the struggles and the pain that I have suffered from university’s relentless assaults. I, Edgar Allan Dela Cruz will survive my first semester. English 100 is one of the toughest challenges that I have faced ever since challenging the valedictorian of my class to an argument about “knowledge versus money” in which I lost. The question is why did I bring up this story? I never engage without purpose so, this is why. The title of valedictorian is awarded to the person with the highest grade point average. Also, valedictorians are respected and whom most people depend on when it comes to group activities and brain storming. Like the valedictorian, for me, English 100 has demands that I could never possibly meet. Furthermore, it is very structured and has several branches of almost unlimited supply of content. They come in different shapes and sizes. They could go from poems to essays and from paragraphs to journals. Why am I saying this? It is because I envy people who were born with natural talent on academics. These people can easily decipher poems and literary pieces like Robert Francis’ “The Pitcher” in a matter of minutes while it seemed barely understandable to people like me without that natural talent. Why can we just be equal? “Ten thousand hours” says Malcolm Gladwell, a phrase that I have been hearing from various professors at the U of R ever since the beginning of class. I had a similar motto of defeating gene via perseverance. However, I started to doubt my motto when I pushed myself to my limits and realized that I was not even close to the level and grandeur of that valedictorian. Overwhelming would be the proper word to describe this phenomenon as well as this English 100 class wouldn’t it?  I am weary of the journey of life. I am baffled, confused, and alone in the land of uncharted snow. Does hope and altruism exist? If so, who has it? Why it is only bestowed to the hands of famous, intelligent, and the undeserving? Though my futile attempts to survive this course devour my strength and distort my well-being, I do not plan on giving up. Listen: Being sick does not help either. However, for reasons unknown, my cognitively is not is not the same as before. I do not why this cognitive deterioration is happening to me. I made a gamble and placed my credibility on the line. (My head hurts). It’s not over yet English 100. I will put the last bit of my strength into passing this class before God knows what happens. English 100, you are tough to finish, and seemingly impossible to finish especially to a schmuck like but, let me tell you this: I will not letting you succeed into dragging me into the abyss.

 

 

Bonus Content:

Dear Professor,

That was some rant that I made and I apologize. However I think it had to be done and I feel a lot better know. Being sick distorts my thinking and reason. Since we are on the topic of poems, I decided to share one of mine for non-academic reason and some feedback I guess.

Sincerely Yours

Edgar Allan Dela Cruz

 

The Moon

Soundless, lifeless, and heartless

Consumed by darkness, a land of no caress.

Desolated with lies, devoured by Melancholy

Visited by observers, a vessel full of folly

Windless, depressing, clueless

Populated by craters, all faceless.

A place of overwhelming drought

A realm of unforgiving doubt

Beauty as it may from far away

A demented version of the milky way

Supressing day and offering night

The phenomena of an eclipse, the dark light

The Moon, the parsimonious moon

The pretentious shade, a silent typhoon

 

-Edgar Allan Not Poe

 

Learning Project Linker #5: Multiplayer Mode: Enter Professional League – Hours Spent: 6hrs

It’s been a while since I got the chance to play AC Brotherhood. I was actually lucky enough to be playing with three people whom are “Professionals” at this game who acknowledged my abilities and allowed me to join their Manhunt team. To be with pro-leagues is an honor because I just started a game 2 months ago and I have been learning a lot from these guys and to think that “I am good enough to be on there team is quite awesome.

Let’s start Identifying these Pro-league players with their Loadouts, abilities, strategies, and records. This will actually include my abilities too ’cause I am part of the team lol.

HarlequinWall.png
Harlequin

1) Casanova_Rain

Level: 50

Favorite Character: Harlequin

Professional Loadout:

Smoke Bomb

Smoke Bomb Icon

Obtained by: Reaching level 6.

 

The Smoke Bomb in action.

 

Smoke Bombs are used to trap players (as well as NPCs) and give the player a chance of escaping their pursuer. It is very useful, but still needs to reload for 60 seconds after it has been used. The smoke will only stop the victim for three seconds (four seconds if using Long Lasting Smoke Bombs) and does not affect allies. The ability is very noticeable from a distance due to the large smoke cloud and it does not have a large effect radius. It does stops a player using Charge or Sprint Boost, but only if it is thrown and activates before that player gets into assassination range.

It is common for players to wait until a pursuer is close and then use smoke bomb to trap them, making them easy to stun (+200). The smoke bomb can also counter a pursuer’s assassination, having you dodge out of the way, giving you an opportunity to stun them as they choke on the smoke after you dodge. Countering an assassination is tricky, because if you use the ability too soon you might not catch your pursuer in the smoke’s radius, or using it too late allows your pursuer to kill you in the brief span between deploying a smoke bomb and the smoke cloud appearing.

Good Counters for this tactic are using aerial kills as Smoke Bombs do not protect targets from air assassinations, or using Mute or your own Smoke Bomb (‘counter-smoking’) to disable them. Using the Hidden Gun from outside of the radius is effective as well. Though, with countering your target, you will still need to know which one the target is if they are hiding in crowds.

Charge

ACBCharge.jpg

Obtained by: Reaching level 21.

The Charge ability is extremely similar to Sprint Boost. However, this is used to charge straight forward, knocking the crowd away automatically. It can be used to quickly assassinate targets or stun any pursuers you hit. While charging you can steer slightly but players can avoid it by moving a few feet to the side. Another disadvantage is that you can be stopped if a player uses a throwing knife against you. An advantage of Charge is that if used to charge into a group of characters, morphed or otherwise, it will enable the user to achieve an auto-kill or stun if contact is made with an enemy player without even needing to know which player is their target or pursuer. Also, like the Sprint Boost, when damaged with a Throwing Knife you can use Charge to negate the effects of the Throwing Knife. The Charge ability is very useful, but if activated too late (When your pursuer is in front of you about 2 to 3 meters away) your charge will be of no use and you’ll be killed. You cannot be killed, nor can you be stunned, while charge is active, but only if you are not using it on someone and only using it as an escape.

Note: If two people charge at each other at the same time, the one being pursued will stun the hunter.

Offensive Strategy: Takes advatage of the compass provided and strikes down at the perfect monent.

Defensive Strategy: Keeping on the move and keep changing location.

Personal Notes: This guy is known for killing people when you at least expect. Also, This guy will stun you a lot.

SmugglerWall.png
Smuggler

2) Donnamaria

Level: 50

Favorite Character: Smuggler

Professional Loadout:

Throwing Knives

ACBTK.png

Obtained by: Reaching level 16.

Like the Hidden Gun, the Throwing Knives are a bonus, long-range weapon with unlimited ammo.

Throwing knife ability in use.

They are very useful and can be used in chase sequences (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. (ability challenge timber) After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It shoots faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.

Hidden Gun

Hidden Gun Icon

Obtained by: Reaching level 8.

The Prowler aiming the Hidden Gun at the Barber.

Bonuses: Mid-Air +100 (No other bonuses can be applied to the Hidden Gun, aside from Varieties, Offensive Co-op, Killstreaks and First Blood)The Hidden Gun is an additional weapon that can only be gained by selecting it as an ability. Since it is a long-range weapon, it allows the player to avoid approaching their target, and assassinate them quickly. The Hidden Gun can be used on moving targets as long as they are in your sight.

The disadvantages to using the Hidden Gun is that it takes 90 seconds for the cooldown after using the ability, in addition to the one and a half seconds necessary to aim it. During the time you are aiming, you are an easily noticed target for pursuers who would see you holding your arm out to take the shot. You will not get any bonus points when using the Hidden Gun instead of a normal kill, though you can get a Mid-Air bonus on the kill, provided your target is in the air when you fire.

Offensive Strategy: Runs if she has too. With her loadout, She is the fastest killer in the team.

Defensive Strategy: She will escape from you before you even get a hold of her throat.

Personal Notes: She is a very cunning player. Furthermore, her skills has proved to be very useful to the team. And She’s a girl gamer! which is always rare to find these days.

FootpadWall.png
Footpad

3) XXKaitakuXX

Level:50

Favorite Character: Footpad

Professional Loadout:

Poison

Poison Icon

Obtained by: Reaching level 29.

A target being poisoned.

The Poison ability acts very much like the Poison Blade from Assassin’s Creed II. This ability allows the player to “touch” their target in a subtle motion, and the poison will kill the infected player 5 seconds later.Advantages to this ability are that the animation is very subtle (it’s almost the same as a gentle push) and that the death takes place several seconds after being “infected.” However, from other player’s perspective (including the target being poisoned), there is no animation displayed. This makes it harder for pursuers to catch players who use poison for a kill. The ability also grants a +200 bonus to the kill, (+300 via slow-acting and +150 via fast-acting) and retains the status of when the player “infected” the target. For example, if the player stays Incognito to poison their target, and then runs away (making them go silent or discreet), gets stunned (which causes the stunned player to lose their contract), or killed, they player will still get full points for the Incognito kill after the target dies. Additionally, poisoning a target in a team mode allows the player to immediately kill another player afterwards, essentially taking out two players before any risk of being stunned during a kill animation is present.

Disadvantages to this ability are that the player must get closer to their target than they would have to if they simply killed the target, giving them a more likely chance of getting stunned. Other players can “intercept” by killing the target before the poison does, and the interceptor will receive a +50 bonus and also will the player who used Poison, although no points are awarded as for an actual kill. Poison cannot be used from within haystacks, but can be used on benches or in groups. It can also be used on grounded opponents.

Throwing Knives

ACBTK.png

Obtained by: Reaching level 16.

Like the Hidden Gun, the Throwing Knives are a bonus, long-range weapon with unlimited ammo.

Throwing knife ability in use.

They are very useful and can be used in chase sequences (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. (ability challenge timber) After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It shoots faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.

Offensive Strategy: Runs, Dives, and kills! A very careful person who times it his poison very carefully

Defensive Strategy: Show up in front of the enemy and triggers chases and escapes them.

Personal Notes: This guy is our best player in our team. MVP? for sure. He acts as our team captain most of the time and ensure that everyone is with a buddy to avoid kills and execute kills faster

ProwlerWall.png
Prowler
 4) (Me) Edgar_Allan

Level: 50

Favorite Character: Prowler

Professional Loadout:

Throwing Knives

ACBTK.png

Obtained by: Reaching level 16.

Like the Hidden Gun, the Throwing Knives are a bonus, long-range weapon with unlimited ammo.

Throwing knife ability in use.

They are very useful and can be used in chase sequences (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. (ability challenge timber) After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It shoots faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.

Charge

ACBCharge.jpg

Obtained by: Reaching level 21.

The Charge ability is extremely similar to Sprint Boost. However, this is used to charge straight forward, knocking the crowd away automatically. It can be used to quickly assassinate targets or stun any pursuers you hit. While charging you can steer slightly but players can avoid it by moving a few feet to the side. Another disadvantage is that you can be stopped if a player uses a throwing knife against you. An advantage of Charge is that if used to charge into a group of characters, morphed or otherwise, it will enable the user to achieve an auto-kill or stun if contact is made with an enemy player without even needing to know which player is their target or pursuer. Also, like the Sprint Boost, when damaged with a Throwing Knife you can use Charge to negate the effects of the Throwing Knife. The Charge ability is very useful, but if activated too late (When your pursuer is in front of you about 2 to 3 meters away) your charge will be of no use and you’ll be killed. You cannot be killed, nor can you be stunned, while charge is active, but only if you are not using it on someone and only using it as an escape.

Note: If two people charge at each other at the same time, the one being pursued will stun the hunter.

Offensive Strategy: Runs very Recklessly but, gets the job done as jail bait.

Defensive Strategy: Climbing and moving from various locations

Personal Notes: Well, I do my best to be competitive. The Professional does not tolerate incompetence.

After playing with the Pro-Leagues, I feel less worried about learning skills because, These guys taught me how to execute skills and creatively escape my enemies. At first, I could not even believe that the pro-leagues gave me their attention. It’s Shocking but I belong to their team now.  I now have all the skills that I needed. Level 50 has been a very long journey for me, and also fun! Its Not over yet. The Game is just beginning!

Collector’s Edition Video Games: Treasures of the Video Game Industry

I’m a gamer and I love video games than homework. Well, people have asking how many collector’s edition games that I have. Here you  go:

But before that some of you will think that I’m spending too much but the thing is, I spend as minimal as possible to acquire these rare Collector’s Edition Games.

What is a Collector’s Edition? These are Games that have additional content in them ranging from maps to mini statues. Also, These editions were made in limited quantities and can sell a lot AS LONG AS YOU DO NOT OPEN THEM.

Note: All Currencies are in US Dollars. Tax not included

                                                                                    1St – Catherine “Love is Over Deluxe Edition”

Release on July 25th, 2011

Date Acquired: August 2, 2011 10:32 am

Original Price: 79.99

Price when Bought: 95.00

Current Worth: 117.00

Unboxing:

2nd – Ar Tonelico Qoga: Knell of Ar Ciel Premium Edition 

Release on March 11th, 2011

Date Acquired: August 14th, 2011 5:13 pm

Original Price: 69.99

Price When Bought: 98.00

Current Worth: 170.oo

Unboxing:

3rd –  Disgaea 4 Premium Edition

Release on September 6th, 2011

Date Acquired: Sept 13th, 2011 5:12 pm

Original Price: 59.99

Price When Bought: 65.00

Current Worth: 140.oo

Unboxing:

4th –  Killzone 3 Helghast Edition

Release on February 22nd, 2011

Date Acquired: Sept 27th, 2011 4:30 pm

Original Price: 129.00

Price When Bought: 40.00

Current Worth: 69.99

Unboxing:

5th Atelier Totori Premium Edition

Release on September 27th, 2011

Date Acquired: October 13, 2011 8:45 pm

Original Price: 59.99

Price When Bought: 69.99

Current Worth: 100.00

Unboxing:

6th –  Batman Arkham City Limited Edition

Release on October 18th, 2011

Date Acquired: October 28th, 2011 12:00 am

Original Price: 99.99

Price When Bought: 99.99

Current Worth: 150.00

Unboxing:

7th – Uncharted 3 Collector’s Edition

Release on November 1st, 2011

Date Acquired:November 1st, 2011 12:10 pm

Original Price: 99.99

Price When Bought: 99.99

Current Worth: 150.00

Unboxing:


What do you  guys think? Is it worth it? Leave you comment below

Learning Project Linker #1: The Multiplayer mode – Hours Spent: 4hrs

After playing Assassin’s Creed Brotherhood for four hours, this is what i have learned. I jumped on the multiplayer mode to learn about the core gameplay: Assassination contracts-meaning that you are given a person to assassinate. When you first enter multiplayer, The game automatically show this cutscene:

This video is about  an Abstergo executive debriefing its abstergo agents about the Animus, a machine that will enable them to sychronize their thoughts with an ancestor of the chosen era.  He also debrief the purpose of their facility, to train them as Templars and destroy the Assassins.

The game then takes you to an introductory session to teach you the basics of the game:

The video teaches you how to use your radar that indicates if your target is near on not. Furthermore, it allows you to test your abilities on killing. In this game, the stealthier the kill, the more points you rack up. As you play the modes, you level up with experience, me? not doing good on the level up part ’cause I suck so bad.

here is a list of bonuses you get in the game

Kill Bonuses

Note: All kill bonuses are stacked upon the standard kill of 100 points.

Bonus Reward Requirement
Discreet 50 Kill with a discreet approach, by entering high profile just before assassinating your target.
Silent 200 Kill with a silent approach, stay out of high profile while near your target.
Incognito 300 Kill your target without using high profile. Your detection meter must never decrease.
Acrobatic 100 Kill your target from an acrobatic position, such as while climbing or crouching.
Aerial Kill 100 Kill your target from a ledge. (This does not count towards variety and is classified as a regular kill)
Focus 150 Stay next to your target for at least 3 seconds with the assassinate button displayed above the target’s head before dealing the death blow.
Hidden 200 Kill your target while hidden in a group, on a bench or in a haystack.
First Blood 50 Perform the first kill of a session.
Revenge 50 Kill the Templar who killed you before anyone else.
Poacher 50 Kill your target with another pursuer less than 10m away.
Savior 50 Kill your target, who is close to killing their target (when they are less than 10m from the target).
Grounded 50 Kill your target while the target is on the ground.
Mid-Air 100 Kill your target in the air with the hidden gun.
Poison 200 Kill your target with poison.
Intercepted 50 Another Templar kills your poisoned target before the poison has its effect.
Drop Kill 150 Kill your target while hanging from a ledge.

Action Bonuses

Bonus Reward Requirement
Stun 200 Stun your pursuer with the stun button.
Escape 50 Escape one pursuer while in a chase.
Double Escape 100 Escape two pursuers while in a chase.
Triple 100 Escape three pursuers while in a chase.
Close call 50 Escape a pursuer less than 10m away.
Chain 50 Perform an escape, and a kill, one after another, in less than 10 seconds.
Lure 100 Cause your pursuer to kill a decoy or a civilian disguised as you while next to you (with a full compass).
Variety 200 Earn 5 different bonuses in one session.
Greater Variety 400 Earn 10 different bonuses in one session.
Extreme Variety 600 Earn 15 different bonuses in one session.

Team Bonuses

Bonus Reward Requirement
Co-op Kill 50 Kill a target locked on by your teammate.
Co-op Stun 50 Stun a pursuer locked on by your teammate.
Diversion 75 Kill a target who has been chased by your teammate and not by you.
Rescue 75 Stun a pursuer who is chasing your teammate.
Multi-Kill 100 Your team kills two targets in a row in less than 10 seconds.
Knock Out 100 Your team stuns two pursuers in a row in less than 10 seconds.

End Bonuses

Bonus Reward Requirement
Podium 200 Finish 3rd, 2nd or 1st in a match.
Average Kills 300 Have the best kill/death ratio in a match.
Survivor 400 Die the least in a match.
Untouchable 1000 Survive a match without being killed.
Good Start 100 Your team finishes first in the first round.
Team Win 200 Your team wins the session.

Some of the bonuses are really tricky to get and may require some help from others or not. hehehe

Moving on…>

The multiplayer menu has 6 gametypes:

Wanted

Wanted involves 6-8 players. Each player has a target to pursue, and one or more pursuers chasing them.

Unlocked by default.

Advanced Wanted

Advance Wanted is extremely similar to Wanted, however you will receive less information on your target. Unlike the standard Wanted, this mode is only accessible to players above a certain level, and the compass will not indicate whether your target is above or below you.

Manhunt


Manhunt involves two teams, with each team composed of 3-4 players. The game is divided into two rounds, wherein, in turns, one team will be pursuing, while the other will be hiding.

Unlocked by default.

Alliance


Alliance involves 6 players, with 2 players on each of the 3 teams. The game is divided into two rounds, in which each team will have one team pursuing them, and another team hiding from them.

Unlocked at Level 10.

Advanced Alliance

Advanced Alliance.png

Advaned Alliance is identical to Alliance, aside from the fact that it is not indicated if your target is above or below you.

Unlocked by downloading Animus Project Update 1.0

Chest Capture


Assassins-creed-brotherhood-animus-project-20-gets-new-trailer.jpeg

Chest Capture, like Manhunt, involves two teams, composed of 3-4 players. Chests are deposited around the map. It is the job of one team to guard the chests, while the other team attempts to retrieve their contents. There are two rounds, with the roles swapping in the second round.

Unlocked by downloading Animus Project Update 2.0

Escort


KnightsProtectingDoctor.jpg

In Escort mode, two teams of four players compete in this team-based mode where each team must protect their VIP target or assassinate the other team’s VIP.The VIP’s, being two random Personas, will travel from checkpoint to checkpoint. As the VIP clears a checkpoint, the Protectors team will gain points.

Unlocked by downloading The Da Vinci Disappearance 

I haven’t tried every mode yet due to the fact that some of them require you to purchase downloadable content.

One word, These modes will kill you! or in layman’s term: OWNED! There are a lot of professionals people online that will kill the crap out of you if you’re not careful. luckily, you get abilities that you’ll get as you level up.

I am currently level 11 and I have these abilities that proved to be very useful:

AC Brotherhood icon Disguise.png Disguise

  • Level acquired: 2
  • Duration: 12 seconds
  • Cooldown time: 60 seconds

The Disguise ability changes your appearance to one of the other character skins at random. This is useful to confuse a pursuer, who has to determine who his target is visually when he gets close enough. Defensively, this is best used while standing near one or more characters that look like you. This way it’s not obvious to the pursuer which one is you. Note that your pursuer will hear a distinctive sound when you activate your disguise, so this can be a problem against better players.

Where Disguise is much more useful is as an offensive ability. The two unlockable versions, Long Lasting Disguise and Rapid Reload Disguise, both award the Hidden bonus when you kill your target. This is an easy way to add 200 points to your kills, and Rapid Reload Disguise has a super-short cooldown. As a side benefit, if you do have pursuers while you are trying to perform a kill, it can confuse your enemies allowing you to get the assassination where otherwise it would have failed.

AC Brotherhood icon Sprint Boost.png Sprint Boost

  • Level acquired: 3
  • Duration: 5 seconds
  • Cooldown time: 60 seconds

This ability increases your speed while in high profile by 30%. Sprint Boost will give you a better chance of catching your target in chase mode or escaping your pursuer in pursuit mode.

AC Brotherhood icon Smoke Bomb.png Smoke Bomb

  • Level acquired: 8
  • Duration: 3 seconds
  • Cooldown time: 60 seconds

The Smoke Bomb creates a smoky cloud 3.2 meters in diameter with a small pause between activating the ability and its creation. This will stun other characters, allowing you to escape, stun your pursuer or kill your target. You can also use the ability in hiding. Defensively, you want to throw your Smoke Bomb a bit early to account for lag, and it is also helpful to dart toward your pursuer quickly before dropping it to make sure you catch them. Smoke Bomb can defeat Charge, but it will not defend you against aerial kills. Note that the Smoke Bomb can also be dropped from above if you happen to above your target or pursuer.

Offensively, Smoke Bomb can help you acquire a Focus, especially with Long Lasting Smoke Bomb, or a Hidden, but dropping it as you walk up to a stationary blend group where you target is hiding and blending before taking the kill. It is also helpful in landing Poison on your target. A little known use for Smoke Bomb is to ferret out your target when they’re seated with NPCs. When you smoke the bench, the player character will stand up slightly slower than NPCs. Finally, it can be used to determine who your target is in a group: drop the Smoke Bomb, which will stun the group, then use gentle push on the personas. Player characters can’t be pushed out of the way like NPCs, so if you’re quick enough you can find your target and take him out.

AC Brotherhood icon Hidden Gun.png Hidden Gun

  • Level acquired: 11
  • Aim time: 1.5 seconds
  • Cooldown time: 90 seconds

The Hidden Gun can be used on a character you’re locked on to. Hold down the ability button to focus your aim and release to fire. Getting a kill in this way isn’t worth a very high score, but if your target is far away or constantly running around, it may be easier and quicker to use it. You can get a slight score bump for waiting until your target is airborne before pulling the trigger. This is mainly a griefing tool, and shouldn’t be used if you’re trying to score well.

To get an Idea of the multiplayer gameplay here’s a video from IGN It’s title Assassin’s Creed Revelations but its the same gameplay mechanics:

as October 15, 2011 I am having a good time playing and learning the  game!

Sources:

http://assassinscreed.wikia.com/wiki/Multiplayer_Bonuses

http://strategywiki.org/wiki/Assassin’s_Creed:_Brotherhood/Abilities,_perks,_bonuses

Thoughts on the Learning Project

At first, I was a little sceptical about this “Learning Project”, but this could be a very good learning experience. I was given approval by Dean Shareski himself to learn to play a video game that I am not good at. I chose Assassin’s Creed Brotherhood due to my sudden intrigue of its setting, Italia or Italy in English, the birth place of the Renaissance, and home of the of the most wonderful edifices such as the Roman Colosseum, not to mention Pizza lol. Just kidding.  This is the Catalyst where I am going to post my progress as I “Unravel” the mysteries and secrets of this video game.

Learning Project Linker #0: Overview – Hours Spent: 0hrs

Overview

Assassin's Creed: Brotherhood

Image via Wikipedia

Ah yes! my learning project. a game we call Assassin’s Creed Brotherhood. But not just yet! lol we need to see the review first to see if the game is worth playing.

What you need to know about the game:

Setting is in Rome, Italy. The “Boot” country and the home of pizza.

There are two Modes:  Story Mode and Multiplayer.

Story Mode starts where Assassin’s Creed 2 left. It is solely single player, so no jumping to another player’s story mode and killing the crap out of them. Thanks a lot Demon’s Souls.

Multiplayer is a mode where you play as the enemy and training as a modern day via Animus, where you “fill in” the shoes of your chosen player where you are given an assassination contract and pursue your enemy while at the same time being pursued by others. It’s a massacre alright

here is a video review of Ign to get us all started, IGN:. Now that it is out of the picture, here is the collect reception of the game from wikipedia.org:

Assassin’s Creed: Brotherhood has been very well-received by critics. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 90.59% and 89/100, the PlayStation 3 version 90.06% and 90/100 and the PC version 88.40% and 88/100. It won best Action Adventure game in the Spike TV Video Game Awards 2010The game has also been nominated for 7 British Academy Video Games Awards in 2011, including Best Game. It won an award in the Action category, losing to Mass Effect 2 in the category for Best Game.

The multiplayer was heralded by many at E3 2010, where it was showcased for the first time. GameTrailers lauded it as the Best Multiplayer Game of the show.The multiplayer portion of Assassin’s Creed: Brotherhood was generally well-received by critics. Game Informer gave the Brotherhood a 9.25/10, commenting that the ability to raise a group of followers was a significant enhancement to the previous title’s gameplay, and praising the new multiplayer mode as something never before seen. The magazine’s review also gave very high marks to the graphics, sound effects and voice acting.

Eurogamer praised everything about Assassin’s Creed: Brotherhood, giving it a 10/10, and particularly noted the maturity of the story: “One mission sees Ezio disrupting an assassination attempt in the ruins of the Roman Colosseum during a play about the death of Jesus Christ. It demands a developer of poise and compassion to wield such thorny concepts deftly, and it’s a measure of Ubisoft Montreal’s maturity that it is more than equal to the challenge…Brotherhood builds an intriguing mystery around compelling characters, surrounds them with collectibles and secrets, and encourages play – and nothing feels out of place.”

Reviews for the delayed PC version questioned the reason behind the delayed release date as the game was virtually unchanged from the console version albeit with better graphical enhancements and minor bonus content. However most praised Ubisoft‘s move to remove the DRM that marred the PC version of Assassin’s Creed II as well as include all DLC free of charge.

%d bloggers like this: