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Learning Project Linker #5: Multiplayer Mode: Enter Professional League – Hours Spent: 6hrs

It’s been a while since I got the chance to play AC Brotherhood. I was actually lucky enough to be playing with three people whom are “Professionals” at this game who acknowledged my abilities and allowed me to join their Manhunt team. To be with pro-leagues is an honor because I just started a game 2 months ago and I have been learning a lot from these guys and to think that “I am good enough to be on there team is quite awesome.

Let’s start Identifying these Pro-league players with their Loadouts, abilities, strategies, and records. This will actually include my abilities too ’cause I am part of the team lol.

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Harlequin

1) Casanova_Rain

Level: 50

Favorite Character: Harlequin

Professional Loadout:

Smoke Bomb

Smoke Bomb Icon

Obtained by: Reaching level 6.

 

The Smoke Bomb in action.

 

Smoke Bombs are used to trap players (as well as NPCs) and give the player a chance of escaping their pursuer. It is very useful, but still needs to reload for 60 seconds after it has been used. The smoke will only stop the victim for three seconds (four seconds if using Long Lasting Smoke Bombs) and does not affect allies. The ability is very noticeable from a distance due to the large smoke cloud and it does not have a large effect radius. It does stops a player using Charge or Sprint Boost, but only if it is thrown and activates before that player gets into assassination range.

It is common for players to wait until a pursuer is close and then use smoke bomb to trap them, making them easy to stun (+200). The smoke bomb can also counter a pursuer’s assassination, having you dodge out of the way, giving you an opportunity to stun them as they choke on the smoke after you dodge. Countering an assassination is tricky, because if you use the ability too soon you might not catch your pursuer in the smoke’s radius, or using it too late allows your pursuer to kill you in the brief span between deploying a smoke bomb and the smoke cloud appearing.

Good Counters for this tactic are using aerial kills as Smoke Bombs do not protect targets from air assassinations, or using Mute or your own Smoke Bomb (‘counter-smoking’) to disable them. Using the Hidden Gun from outside of the radius is effective as well. Though, with countering your target, you will still need to know which one the target is if they are hiding in crowds.

Charge

ACBCharge.jpg

Obtained by: Reaching level 21.

The Charge ability is extremely similar to Sprint Boost. However, this is used to charge straight forward, knocking the crowd away automatically. It can be used to quickly assassinate targets or stun any pursuers you hit. While charging you can steer slightly but players can avoid it by moving a few feet to the side. Another disadvantage is that you can be stopped if a player uses a throwing knife against you. An advantage of Charge is that if used to charge into a group of characters, morphed or otherwise, it will enable the user to achieve an auto-kill or stun if contact is made with an enemy player without even needing to know which player is their target or pursuer. Also, like the Sprint Boost, when damaged with a Throwing Knife you can use Charge to negate the effects of the Throwing Knife. The Charge ability is very useful, but if activated too late (When your pursuer is in front of you about 2 to 3 meters away) your charge will be of no use and you’ll be killed. You cannot be killed, nor can you be stunned, while charge is active, but only if you are not using it on someone and only using it as an escape.

Note: If two people charge at each other at the same time, the one being pursued will stun the hunter.

Offensive Strategy: Takes advatage of the compass provided and strikes down at the perfect monent.

Defensive Strategy: Keeping on the move and keep changing location.

Personal Notes: This guy is known for killing people when you at least expect. Also, This guy will stun you a lot.

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Smuggler

2) Donnamaria

Level: 50

Favorite Character: Smuggler

Professional Loadout:

Throwing Knives

ACBTK.png

Obtained by: Reaching level 16.

Like the Hidden Gun, the Throwing Knives are a bonus, long-range weapon with unlimited ammo.

Throwing knife ability in use.

They are very useful and can be used in chase sequences (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. (ability challenge timber) After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It shoots faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.

Hidden Gun

Hidden Gun Icon

Obtained by: Reaching level 8.

The Prowler aiming the Hidden Gun at the Barber.

Bonuses: Mid-Air +100 (No other bonuses can be applied to the Hidden Gun, aside from Varieties, Offensive Co-op, Killstreaks and First Blood)The Hidden Gun is an additional weapon that can only be gained by selecting it as an ability. Since it is a long-range weapon, it allows the player to avoid approaching their target, and assassinate them quickly. The Hidden Gun can be used on moving targets as long as they are in your sight.

The disadvantages to using the Hidden Gun is that it takes 90 seconds for the cooldown after using the ability, in addition to the one and a half seconds necessary to aim it. During the time you are aiming, you are an easily noticed target for pursuers who would see you holding your arm out to take the shot. You will not get any bonus points when using the Hidden Gun instead of a normal kill, though you can get a Mid-Air bonus on the kill, provided your target is in the air when you fire.

Offensive Strategy: Runs if she has too. With her loadout, She is the fastest killer in the team.

Defensive Strategy: She will escape from you before you even get a hold of her throat.

Personal Notes: She is a very cunning player. Furthermore, her skills has proved to be very useful to the team. And She’s a girl gamer! which is always rare to find these days.

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Footpad

3) XXKaitakuXX

Level:50

Favorite Character: Footpad

Professional Loadout:

Poison

Poison Icon

Obtained by: Reaching level 29.

A target being poisoned.

The Poison ability acts very much like the Poison Blade from Assassin’s Creed II. This ability allows the player to “touch” their target in a subtle motion, and the poison will kill the infected player 5 seconds later.Advantages to this ability are that the animation is very subtle (it’s almost the same as a gentle push) and that the death takes place several seconds after being “infected.” However, from other player’s perspective (including the target being poisoned), there is no animation displayed. This makes it harder for pursuers to catch players who use poison for a kill. The ability also grants a +200 bonus to the kill, (+300 via slow-acting and +150 via fast-acting) and retains the status of when the player “infected” the target. For example, if the player stays Incognito to poison their target, and then runs away (making them go silent or discreet), gets stunned (which causes the stunned player to lose their contract), or killed, they player will still get full points for the Incognito kill after the target dies. Additionally, poisoning a target in a team mode allows the player to immediately kill another player afterwards, essentially taking out two players before any risk of being stunned during a kill animation is present.

Disadvantages to this ability are that the player must get closer to their target than they would have to if they simply killed the target, giving them a more likely chance of getting stunned. Other players can “intercept” by killing the target before the poison does, and the interceptor will receive a +50 bonus and also will the player who used Poison, although no points are awarded as for an actual kill. Poison cannot be used from within haystacks, but can be used on benches or in groups. It can also be used on grounded opponents.

Throwing Knives

ACBTK.png

Obtained by: Reaching level 16.

Like the Hidden Gun, the Throwing Knives are a bonus, long-range weapon with unlimited ammo.

Throwing knife ability in use.

They are very useful and can be used in chase sequences (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. (ability challenge timber) After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It shoots faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.

Offensive Strategy: Runs, Dives, and kills! A very careful person who times it his poison very carefully

Defensive Strategy: Show up in front of the enemy and triggers chases and escapes them.

Personal Notes: This guy is our best player in our team. MVP? for sure. He acts as our team captain most of the time and ensure that everyone is with a buddy to avoid kills and execute kills faster

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Prowler
 4) (Me) Edgar_Allan

Level: 50

Favorite Character: Prowler

Professional Loadout:

Throwing Knives

ACBTK.png

Obtained by: Reaching level 16.

Like the Hidden Gun, the Throwing Knives are a bonus, long-range weapon with unlimited ammo.

Throwing knife ability in use.

They are very useful and can be used in chase sequences (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. (ability challenge timber) After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It shoots faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.

Charge

ACBCharge.jpg

Obtained by: Reaching level 21.

The Charge ability is extremely similar to Sprint Boost. However, this is used to charge straight forward, knocking the crowd away automatically. It can be used to quickly assassinate targets or stun any pursuers you hit. While charging you can steer slightly but players can avoid it by moving a few feet to the side. Another disadvantage is that you can be stopped if a player uses a throwing knife against you. An advantage of Charge is that if used to charge into a group of characters, morphed or otherwise, it will enable the user to achieve an auto-kill or stun if contact is made with an enemy player without even needing to know which player is their target or pursuer. Also, like the Sprint Boost, when damaged with a Throwing Knife you can use Charge to negate the effects of the Throwing Knife. The Charge ability is very useful, but if activated too late (When your pursuer is in front of you about 2 to 3 meters away) your charge will be of no use and you’ll be killed. You cannot be killed, nor can you be stunned, while charge is active, but only if you are not using it on someone and only using it as an escape.

Note: If two people charge at each other at the same time, the one being pursued will stun the hunter.

Offensive Strategy: Runs very Recklessly but, gets the job done as jail bait.

Defensive Strategy: Climbing and moving from various locations

Personal Notes: Well, I do my best to be competitive. The Professional does not tolerate incompetence.

After playing with the Pro-Leagues, I feel less worried about learning skills because, These guys taught me how to execute skills and creatively escape my enemies. At first, I could not even believe that the pro-leagues gave me their attention. It’s Shocking but I belong to their team now.  I now have all the skills that I needed. Level 50 has been a very long journey for me, and also fun! Its Not over yet. The Game is just beginning!

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Tech Task# 7 – Educational Gaming

“Find and play an educational game. Write a short review on it. Consider Sylvia’s perspectives and your own as your write.”

Well I’m gamer and I love Math as well so I choose a very interesting game that suits my skills and gives me a challenges at the same time.

This game is called Baloon Invaders, a game that challenges your mathematical ability and at the same time challenges your finger dexterity.

In this game you play a person whose mission is to save the world from balloons with numbers on it? too serious? yeah that’s not it lol.

This game’s main purpose is to train you on memorizing either multiplication or division. But wait, there is a catch. this is where the core gameplay pops in.

you are given a a multiplication or a division question and you need to pop the balloon that corresponds to the question. pretty easy right? Here’s a bigger catch.

The balloons move sideways until they fall to you, so if you pop the wrong balloon, you lose a chance to get the question that the balloon has. furthermore hit 2 balloons and the game ends.

This game not only challenges your mathematical ability but you finger dexterity as well. This game actually reminds me of Galaga

This game is good practising multiplication and division but noticed that there technical issues and bugs that I noticed while playing it. However, this game can  also prove to be very useful when you’re training to think faster and give your fingers more dexterity for writing on your pc.

I am giving it an 9/10 because this game its not for the likes of everyone but if you want you’re a math person like me or just want something different for change, then this game is definitely for you.

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